> For the complete documentation index, see [llms.txt](https://docs.lumiterra.net/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lumiterra.net/docs/the-economics/crafting.md).

# Crafting

<figure><img src="/files/XPMoJvtyLYQmSGiFHEWm" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/mRUcP8hDRkNUB0hqQg3y" alt="" width="375"><figcaption></figcaption></figure>

The Crafting System allows players to make more powerful equipment, weapons, materials, etc. The higher quality the more difficult to craft/compose.

The higher the quality of the weapon, the stronger its numerical value.

Essentially the crafting system is a tool for consuming resources and generating new type of resources.&#x20;

`A + B = C + D`

In this equation, A B C D are all on-chain assets, and may not necessarily be assets generated within Lumiterra (asset authentication and circulation)

Say A can be USDT or other NFT in other game, learn more in [Asset Flow System (DID)](broken://pages/WaZikogaGqbDS7WlIdtE).

## Equipment/Weapon Enhancement
